FrustumOctree has its own system, won't cull away explosion effects.

This commit is contained in:
William Moberg
2016-02-10 10:53:25 +01:00
parent ecfacee587
commit d65ce805a5
4 changed files with 50 additions and 3 deletions
@@ -0,0 +1,25 @@
#ifndef FillFrustumOctreeSystem_h__
#define FillFrustumOctreeSystem_h__
#include "../Core/System.h"
#include "../Core/Octree.h"
#include "Collision.h"
#include "EntityAABB.h"
class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
{
public:
FillFrustumOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker)
, PureSystem("Model")
, m_Octree(octree)
{ }
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<EntityAABB>* m_Octree;
};
#endif
+2 -2
View File
@@ -1,5 +1,5 @@
#ifndef CollidableOctreeSystem_h__
#define CollidableOctreeSystem_h__
#ifndef FillOctreeSystem_h__
#define FillOctreeSystem_h__
#include "../Core/System.h"
#include "../Core/Octree.h"