Basic collisions using Octree. Seems buggy over octree boundaries.
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@@ -0,0 +1,19 @@
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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};
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@@ -6,11 +6,13 @@
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//or you will get "fatal error C1189: #error: gl.h included before glew.h"
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#include <vector>
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#include <boost/optional.hpp>
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#include "Core/Ray.h"
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#include "Core/AABB.h"
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#include "Engine/Rendering/RawModel.h"
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#include "Core/Entity.h"
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#include "../Core/Ray.h"
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#include "../Core/AABB.h"
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#include "../Rendering/RawModel.h"
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#include "../Rendering/RenderQueueFactory.h"
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#include "../Core/Entity.h"
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class World;
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struct ComponentWrapper;
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@@ -50,9 +52,8 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
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//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
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bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
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bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<AABB> EntityAbsoluteAABB(World* world, EntityID entity);
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}
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@@ -4,16 +4,19 @@
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyUp.h"
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#include "../Common.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/EKeyUp.h"
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#include "../Core/Octree.h"
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "AABB")
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CollisionSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("AABB")
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, m_Octree(octree)
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, zPress(false)
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{
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//TODO: Debug stuff, remove later.
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@@ -23,7 +26,9 @@ public:
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virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
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private:
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Octree* m_Octree;
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bool zPress;
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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};
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@@ -4,8 +4,9 @@
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#include <glm/common.hpp>
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#include <unordered_set>
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/Octree.h"
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#include "ETrigger.h"
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class AABB;
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@@ -13,13 +14,16 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Trigger")
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{}
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TriggerSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{ }
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virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
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private:
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Octree* m_Octree;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
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@@ -11,18 +11,18 @@ public:
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AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
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AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
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//No checks are made. Size must consist of non-negative numbers.
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virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
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static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
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virtual ~AABB();
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const glm::vec3& MinCorner() const { return m_MinCorner; }
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const glm::vec3& MaxCorner() const { return m_MaxCorner; }
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const glm::vec3& Center() const { return m_Center; }
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const glm::vec3& Origin() const { return m_Origin; }
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const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
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const glm::vec3& HalfSize() const { return m_HalfSize; }
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private:
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glm::vec3 m_MinCorner;
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glm::vec3 m_MaxCorner;
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glm::vec3 m_Center;
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glm::vec3 m_Origin;
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glm::vec3 m_HalfSize;
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};
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@@ -2,7 +2,7 @@
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#define Octree_h__
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#include "../Common.h"
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#include "Core/AABB.h"
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#include "AABB.h"
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class Ray;
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@@ -14,7 +14,7 @@ public:
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float CollideDistance;
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};
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Octree();
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Octree() = delete;
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~Octree();
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//For the root Octree, [octreeBounds] should be a box containing the entire level.
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Octree(const AABB& octreeBounds, int subDivisions);
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@@ -10,6 +10,9 @@ class System
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friend class SystemPipeline;
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protected:
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System()
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: m_EventBroker(nullptr)
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{ }
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System(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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{ }
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@@ -18,14 +21,13 @@ protected:
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EventBroker* m_EventBroker;
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};
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class PureSystem : public System
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class PureSystem : public virtual System
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{
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friend class SystemPipeline;
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protected:
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PureSystem(EventBroker* eventBroker, std::string componentType)
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: System(eventBroker)
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, m_ComponentType(componentType)
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PureSystem(std::string componentType)
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: m_ComponentType(componentType)
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{ }
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virtual ~PureSystem() = default;
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@@ -34,14 +36,12 @@ protected:
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virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
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};
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class ImpureSystem : public System
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class ImpureSystem : public virtual System
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{
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friend class SystemPipeline;
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protected:
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ImpureSystem(EventBroker* eventBroker)
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: System(eventBroker)
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{ }
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ImpureSystem() = default;
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virtual ~ImpureSystem() = default;
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virtual void Update(World* world, double dt) = 0;
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@@ -32,8 +32,8 @@ public:
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System* system = new T(m_EventBroker, args...);
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group.Systems[typeid(T).name()] = system;
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if (std::is_base_of<PureSystem, T>::value) {
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PureSystem* pureSystem = static_cast<PureSystem*>(system);
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PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
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if (pureSystem != nullptr) {
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if (!pureSystem->m_ComponentType.empty()) {
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group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
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} else {
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@@ -41,8 +41,8 @@ public:
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}
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}
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if (std::is_base_of<ImpureSystem, T>::value) {
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ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
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ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
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if (impureSystem != nullptr) {
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group.ImpureSystems.push_back(impureSystem);
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}
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}
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@@ -56,6 +56,9 @@ public:
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}
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// Update
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for (auto& system : group.ImpureSystems) {
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system->Update(world, dt);
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}
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for (auto& pair : group.PureSystems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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@@ -69,9 +72,6 @@ public:
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}
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}
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}
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for (auto& system : group.ImpureSystems) {
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system->Update(world, dt);
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}
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}
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}
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