Basic collisions using Octree. Seems buggy over octree boundaries.
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@@ -0,0 +1,19 @@
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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};
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@@ -6,11 +6,13 @@
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//or you will get "fatal error C1189: #error: gl.h included before glew.h"
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#include <vector>
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#include <boost/optional.hpp>
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#include "Core/Ray.h"
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#include "Core/AABB.h"
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#include "Engine/Rendering/RawModel.h"
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#include "Core/Entity.h"
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#include "../Core/Ray.h"
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#include "../Core/AABB.h"
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#include "../Rendering/RawModel.h"
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#include "../Rendering/RenderQueueFactory.h"
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#include "../Core/Entity.h"
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class World;
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struct ComponentWrapper;
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@@ -50,9 +52,8 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
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//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
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bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
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bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<AABB> EntityAbsoluteAABB(World* world, EntityID entity);
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}
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@@ -4,16 +4,19 @@
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyUp.h"
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#include "../Common.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/EKeyUp.h"
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#include "../Core/Octree.h"
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "AABB")
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CollisionSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("AABB")
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, m_Octree(octree)
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, zPress(false)
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{
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//TODO: Debug stuff, remove later.
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@@ -23,7 +26,9 @@ public:
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virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
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private:
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Octree* m_Octree;
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bool zPress;
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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};
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@@ -4,8 +4,9 @@
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#include <glm/common.hpp>
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#include <unordered_set>
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/Octree.h"
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#include "ETrigger.h"
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class AABB;
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@@ -13,13 +14,16 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Trigger")
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{}
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TriggerSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{ }
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virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
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private:
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Octree* m_Octree;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
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