Basic collisions using Octree. Seems buggy over octree boundaries.
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#include "../Core/System.h"
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#include "../Core/Octree.h"
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#include "Collision.h"
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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};
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