Basic collisions using Octree. Seems buggy over octree boundaries.
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@@ -4,8 +4,9 @@
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#include <glm/common.hpp>
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#include <unordered_set>
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "../Core/System.h"
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#include "../Core/EventBroker.h"
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#include "../Core/Octree.h"
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#include "ETrigger.h"
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class AABB;
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@@ -13,13 +14,16 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Trigger")
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{}
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TriggerSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{ }
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virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
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private:
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Octree* m_Octree;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
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