Basic collisions using Octree. Seems buggy over octree boundaries.
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@@ -20,6 +20,7 @@
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#include "Editor/EditorSystem.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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#include "Core/Octree.h"
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// Network
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#include <boost/thread.hpp>
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@@ -46,6 +47,8 @@ private:
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InputProxy* m_InputProxy;
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GUI::Frame* m_FrameStack;
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World* m_World;
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Octree* m_OctreeCollision;
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Octree* m_OctreeFrustrumCulling;
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SystemPipeline* m_SystemPipeline;
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RenderQueueFactory* m_RenderQueueFactory;
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// Network variables
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