Basic collisions using Octree. Seems buggy over octree boundaries.

This commit is contained in:
2016-01-13 15:34:43 +01:00
parent 8ed4ba1219
commit d6ef527f25
33 changed files with 290 additions and 267 deletions
+3
View File
@@ -20,6 +20,7 @@
#include "Editor/EditorSystem.h"
#include "Core/EntityFile.h"
#include "Core/EntityFileParser.h"
#include "Core/Octree.h"
// Network
#include <boost/thread.hpp>
@@ -46,6 +47,8 @@ private:
InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack;
World* m_World;
Octree* m_OctreeCollision;
Octree* m_OctreeFrustrumCulling;
SystemPipeline* m_SystemPipeline;
RenderQueueFactory* m_RenderQueueFactory;
// Network variables