Basic collisions using Octree. Seems buggy over octree boundaries.
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@@ -12,7 +12,8 @@ class PlayerSystem : public PureSystem
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{
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public:
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PlayerSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Player")
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: System(eventBroker)
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, PureSystem("Player")
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{
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EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
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EVENT_SUBSCRIBE_MEMBER(m_EEnter, &PlayerSystem::OnEnter);
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