Merge branch 'master' into Weapons
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@@ -14,6 +14,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &Server::OnPlayerDeath);
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// BindWW
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if (port == 0) {
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port = config->Get<float>("Networking.Port", 27666);
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@@ -351,7 +352,7 @@ void Server::parseTCPConnect(Packet & packet)
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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// Ska vara till lagd i TCPServer receive
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PlayerID playerID = GetPlayerIDFromEndpoint();
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PlayerID playerID = getPlayerIDFromEndpoint();
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if (playerID == -1) {
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return;
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}
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@@ -363,6 +364,11 @@ void Server::parseTCPConnect(Packet & packet)
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m_ConnectedPlayers.at(playerID).TCPAddress = m_Address;
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m_ConnectedPlayers.at(playerID).TCPPort = m_Port;
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Events::PlayerConnected e;
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e.PlayerID = playerID;
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e.PlayerName = m_ConnectedPlayers.at(playerID).Name;
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m_EventBroker->Publish(e);
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LOG_INFO("parseTCPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(),
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m_ConnectedPlayers.at(playerID).TCPAddress.to_string().c_str());
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@@ -526,10 +532,20 @@ bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
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return true;
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}
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bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
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{
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Events::KillDeath eKD;
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eKD.Casualty = getPlayerIDFromEntityID(e.Player.ID);
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eKD.Killer = getPlayerIDFromEntityID(e.Killer.ID);
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m_EventBroker->Publish(eKD);
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return false;
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}
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void Server::parseClientPing()
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{
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LOG_INFO("%i: Parsing ping", m_PacketID);
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PlayerID player = GetPlayerIDFromEndpoint();
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PlayerID player = getPlayerIDFromEndpoint();
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if (player == -1) {
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return;
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}
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@@ -567,7 +583,7 @@ void Server::parseOnInputCommand(Packet& packet)
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{
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PlayerID player = -1;
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// Check which player it was who sent the message
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player = GetPlayerIDFromEndpoint();
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player = getPlayerIDFromEndpoint();
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if (player != -1) {
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while (packet.DataReadSize() < packet.Size()) {
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Events::InputCommand e;
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@@ -586,7 +602,7 @@ void Server::parseOnInputCommand(Packet& packet)
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void Server::parsePlayerTransform(Packet& packet)
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{
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PlayerID playerID = GetPlayerIDFromEndpoint();
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PlayerID playerID = getPlayerIDFromEndpoint();
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if (playerID == -1) {
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return;
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}
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@@ -630,12 +646,16 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
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return true;
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}
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}
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint") || childEntity.HasComponent("HealthPickup")
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|| childEntity.HasComponent("AmmoPickup");
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return childEntity.HasComponent("Player")
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|| childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint")
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|| childEntity.HasComponent("HealthPickup")
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|| childEntity.HasComponent("AmmoPickup")
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|| childEntity.HasComponent("ScoreScreen")
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|| childEntity.FirstParentWithComponent("ScoreScreen").Valid();
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}
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PlayerID Server::GetPlayerIDFromEndpoint()
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PlayerID Server::getPlayerIDFromEndpoint()
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{
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// check both tcp and udp connection
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for (auto& kv : m_ConnectedPlayers) {
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@@ -647,4 +667,14 @@ PlayerID Server::GetPlayerIDFromEndpoint()
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}
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}
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return -1;
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}
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}
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PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
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{
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for(auto& kv : m_ConnectedPlayers) {
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if (entityID == kv.second.EntityID) {
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return kv.first;
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}
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}
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return -1;
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}
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@@ -76,7 +76,7 @@ size_t TCPClient::readBuffer()
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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if (sizeOfPacket > m_Socket->available()) {
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LOG_WARNING("TCPClient::readBuffer(): We haven't got the whole packet yet.");
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return 0;
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//return 0;
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}
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// if the buffer is to small increase the size of it
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// TODO if message is huge 1 time the buffer will not decrease.
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@@ -85,12 +85,15 @@ size_t TCPClient::readBuffer()
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m_ReadBuffer = new char[sizeOfPacket];
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m_BufferSize = sizeOfPacket;
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}
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// Read the rest of the message
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size_t bytesReceived = m_Socket->read_some(boost
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::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
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error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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size_t bytesReceived = 0;
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while (sizeOfPacket > bytesReceived) {
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// Read the rest of the message
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bytesReceived += m_Socket->read_some(boost
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::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived),
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error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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}
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if (sizeOfPacket > 1000000)
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LOG_WARNING("The packets received are bigger than 1MB");
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