Merge branch 'master' into BoxModelCollision
# Conflicts: # include/Engine/Collision/CollisionSystem.h # src/Engine/Collision/CollisionSystem.cpp
This commit is contained in:
@@ -6,7 +6,7 @@
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</Components>
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<Children>
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<Entity>
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<Entity name="Ground">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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@@ -18,69 +18,51 @@
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Model>
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<Resource>An error</Resource>
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</c:Model>
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<c:Transform>
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<Position X="1" Y="1" Z="0"/>
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<Orientation X="0" Y="0.785390019" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Model>
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<Resource>An error</Resource>
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</c:Model>
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<c:Transform>
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<Position X="2" Y="0" Z="0"/>
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<Orientation X="0" Y="0.785390019" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Camera/>
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<c:Listener/>
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<c:Transform>
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<Position X="1.36896265" Y="4.4259491" Z="10.6640663"/>
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<Position X="1.36896265" Y="4.10503054" Z="10.6640663"/>
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<Orientation X="-0.0349078141" Y="0.157154545" Z="-2.60252193e-07"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:DirectionalLight/>
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<c:DirectionalLight>
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<Intensity>0.80000001192092896</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:RaptorCopter>
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<Speed>1.0499999523162842</Speed>
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
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<Orientation X="4.32000017" Y="4.6340003" Z="0"/>
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<Orientation X="4.16300011" Y="1422.89319" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Entity name="AssaultTPose">
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<Components>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-2.00568962" Y="0.527161121" Z="0"/>
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<Position X="-1.68900967" Y="0.527161121" Z="-1.59648728"/>
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<Orientation X="0" Y="1.64900005" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Entity name="SecondaryWeapon">
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<Components>
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<c:Model>
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<Resource>Models/SecondaryWeapon.fbx</Resource>
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<Resource>Models/SecondaryWeapon.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.546139359" Y="0.853016734" Z="0.177482292"/>
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@@ -91,17 +73,219 @@
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Entity name="AnimationGroupOrigin">
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<Components>
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<c:Transform>
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<Position X="1.11190474" Y="0.490183681" Z="0"/>
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<Orientation X="0" Y="1.02100003" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="RunAnim">
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<Components>
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<c:Animation>
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<Name>Run</Name>
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<Time>0.62051775215976157</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Model>
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<Resource>models/AssaultAnimated.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.786919653" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Walkanim">
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<Components>
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<c:Animation>
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<Name>Walk</Name>
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<Time>0.28779680073140668</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Model>
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<Resource>models/AssaultAnimated.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="UnitSphere">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="0.294117659" B="19.6078434" G="1.17647064" R="0.0392156877"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.754540265" Z="0"/>
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<Scale X="0.800000012" Y="1.9000001" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Log">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Resource>Models/Log.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="3.70000029" Z="0"/>
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<Position X="-4" Y="0.698000014" Z="-1"/>
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<Orientation X="0" Y="2.74900007" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SpheresOrigin">
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<Components>
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<c:Transform>
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<Position X="6.80000019" Y="4.9000001" Z="-5.9000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="NormalSphere">
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<Components>
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<c:Model>
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<Resource>Models/NormalMapSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="1.82700014" Y="0" Z="-0.166000009"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SpecularSphere">
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<Components>
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<c:Model>
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<Resource>Models/SpecularMapSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-1.06487739" Y="0" Z="1.52336037"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Rotationpoint">
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<Components>
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<c:RaptorCopter>
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<Speed>1</Speed>
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<Axis X="0.699999988" Y="1" Z="0.300000012"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="404.200684" Y="577.428955" Z="173.228897"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="PointLight">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
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</c:Model>
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<c:PointLight>
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<Radius>3</Radius>
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<Intensity>1.1399998664855957</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0.600000024" Y="0.5" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="GlowMap">
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<Components>
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<c:Model>
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<Resource>Models/IncandescenceMapSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-1.10000002" Y="0" Z="-1.80000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="CombinedSpheres">
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<Components>
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<c:Model>
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<Resource>models/NormSpecIncdMapSphere.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="RotationPoint">
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<Components>
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<c:RaptorCopter>
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<Speed>1</Speed>
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<Axis X="1" Y="1" Z="1"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="53.9495354" Y="53.9495354" Z="53.9495354"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="PointLight">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
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</c:Model>
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<c:PointLight>
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<Radius>3</Radius>
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<Intensity>1.1399998664855957</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="-1.70000005" Y="0" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
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</c:Model>
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<c:PointLight>
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<Radius>5.0100002288818359</Radius>
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<Intensity>0.69999998807907104</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0.900000036" Y="1.10000002" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
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</c:Model>
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<c:PointLight>
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<Radius>4</Radius>
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<Intensity>0.80000001192092896</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0.400000006" Y="-1" Z="-1.50000012"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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@@ -25,10 +25,16 @@
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<Entity>
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<Components>
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<c:Animation>
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<Name>Crouch Walk</Name>
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<Time>701.10570384634161</Time>
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<Speed>32</Speed>
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<Name>Run</Name>
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<Time>0.56277947897317659</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:ExplosionEffect>
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<Velocity X="0" Y="1.10000002" Z="3.30000019"/>
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<ExplosionOrigin X="-0.600000024" Y="1" Z="0"/>
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<TimeSinceDeath>0.95625903442123672</TimeSinceDeath>
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<EndColor A="0" B="0.815686285" G="1" R="0"/>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Color A="1" B="392156.875" G="1" R="1"/>
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@@ -20,7 +20,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Orientation X="0" Y="2.24449515" Z="0"/>
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<Position X="8.60201447e-23" Y="0" Z="3.9201616e-23"/>
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</c:Transform>
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</Components>
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@@ -141,9 +141,10 @@
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0.9779997896222552</Time>
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<Time>0.73515426169631848</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="PointLight" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
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</c:Model>
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<c:PointLight>
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<Radius>3</Radius>
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<Intensity>1.1399998664855957</Intensity>
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</c:PointLight>
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||||
<c:Transform>
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||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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||||
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||||
<Children/>
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</Entity>
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@@ -18,6 +18,23 @@
|
||||
</c:Transform>
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||||
<c:Camera>
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||||
</c:Camera>
|
||||
<Orientation X="0.0" Y="0.0" Z="0"/>
|
||||
<c:ExplosionEffect>
|
||||
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
||||
<TimeSinceDeath>0</TimeSinceDeath>
|
||||
<ExplosionDuration>2</ExplosionDuration>
|
||||
<!--<Gravity>1</Gravity>-->
|
||||
<!--<GravityForce>1</GravityForce>-->
|
||||
<!--<ObjectRadius>2</ObjectRadius>-->
|
||||
<EndColor R="0" G="0" B="0" A="0"/>
|
||||
<Randomness>0</Randomness>
|
||||
<RandomnessScalar>1</RandomnessScalar>
|
||||
<Velocity X="2" Y="2"/>
|
||||
<ColorByDistance>0</ColorByDistance>
|
||||
<!--<ReverseAnimation>0</ReverseAnimation>-->
|
||||
<!--<Wireframe>0</Wireframe>-->
|
||||
<ExponentialAccelaration>0</ExponentialAccelaration>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
|
||||
Reference in New Issue
Block a user