Merge branch 'master' into DDS
Conflicts: assets src/Engine/Rendering/Texture.cpp src/Engine/Rendering/Util/CommonFunctions.cpp src/Game/Game.cpp
This commit is contained in:
@@ -2,21 +2,23 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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<c:Transform>
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<Position X="0" Y="-0.872543275" Z="-2.49763942"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="RedSpawn">
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<Components>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/PlayerRed.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/PlayerDefenderBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.300000012" Y="0.0270000007" Z="0"/>
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</c:Transform>
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@@ -26,7 +28,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -39,7 +41,7 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
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<Color A="1" B="0.0117647061" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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@@ -52,7 +54,10 @@
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</Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:SceneLight/>
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<c:SceneLight>
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<Gamma>0.49999982118606567</Gamma>
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<Exposure>2.5599997043609619</Exposure>
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</c:SceneLight>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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@@ -76,15 +81,15 @@
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</Entity>
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<Entity name="BlueSpawn">
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<Components>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/PlayerAssaultBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
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</c:Transform>
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@@ -94,11 +99,11 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="0.800000012" Y="0" Z="0"/>
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<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -107,11 +112,53 @@
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0"/>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Arms">
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<Components>
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<c:Blend>
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<Pose1>ActivateDeactive</Pose1>
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<Pose2></Pose2>
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</c:Blend>
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<c:Model>
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<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="1.30585015" Z="2.01450038"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ActivateDeactive">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Time>0.44649605185380015</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Weapon">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.00681143999" Y="-0.204994932" Z="-0.209244296"/>
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<Orientation X="-0.581807375" Y="0.562133908" Z="-0.0719003305"/>
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</c:Transform>
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</Components>
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<Children/>
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