WIP
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@@ -4,5 +4,6 @@
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<MagazineSize>32</MagazineSize>
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<Ammo>360</Ammo>
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<MaxAmmo>360</MaxAmmo>
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<RPM>40</RPM>
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<BaseDamage>5</BaseDamage>
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<RPM>120</RPM>
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</AssaultWeapon>
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@@ -18,6 +18,7 @@
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<xs:element name="MaxAmmo" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BaseDamage" type="t:double" minOccurs="0"/>
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<xs:element name="RPM" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
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</xs:element>
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@@ -6,6 +6,9 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon>
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<RPM>600</RPM>
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</c:AssaultWeapon>
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<c:Collidable/>
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<c:DashAbility>
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<CoolDownMaxTimer>2</CoolDownMaxTimer>
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@@ -118,7 +121,7 @@
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Transform>
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<Position X="0.215000004" Y="-0.153000012" Z="-0.266000003"/>
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<Position X="0.215000004" Y="-0.153000012" Z="-0.923000038"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -145,7 +148,7 @@
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0.79606322555778508</Time>
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<Time>0.86415395295813102</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:HiddenForLocalPlayer/>
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