Added input queue to Client and Input Listener debug code in server.
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@@ -73,6 +73,10 @@ private:
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void parseServerPing();
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void identifyPacketLoss();
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EntityID createPlayer();
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// Debug event
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EventRelay<Server, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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};
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#endif
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