Added RenderSystem and removed RenderQueueFactory

This commit is contained in:
viktorljung
2015-12-14 20:07:02 +01:00
parent ef07a9d536
commit d9ea0192d1
6 changed files with 51 additions and 57 deletions
+2 -2
View File
@@ -8,7 +8,6 @@
#include "Core/InputManager.h"
#include "GUI/Frame.h"
#include "Core/World.h"
#include "Rendering/RenderQueueFactory.h"
#include "Input/InputProxy.h"
#include "Input/KeyboardInputHandler.h"
#include "Input/MouseInputHandler.h"
@@ -18,6 +17,7 @@
#include "RaptorCopterSystem.h"
#include "PlayerSystem.h"
#include "Editor/EditorSystem.h"
#include "Rendering/RenderSystem.h"
class Game
{
@@ -38,7 +38,7 @@ private:
GUI::Frame* m_FrameStack;
World* m_World;
SystemPipeline* m_SystemPipeline;
RenderQueueFactory* m_RenderQueueFactory;
RenderQueueCollection* m_RenderQueues;
EventRelay<Game, Events::InputCommand> m_EInputCommand;
bool debugOnInputCommand(const Events::InputCommand& e);