Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts: # include/Engine/Input/FirstPersonInputController.h
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@@ -5,6 +5,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &PlayerMovementSystem::OnDashAbility);
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}
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PlayerMovementSystem::~PlayerMovementSystem()
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@@ -79,7 +80,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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ComponentWrapper cPhysics = player["Physics"];
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//Assault Dash Check
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if (player.HasComponent("DashAbility")) {
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controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"]);
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controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player.ID);
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}
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wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
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//this makes sure you can only dash in the 4 directions: forw,backw,left,right
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@@ -323,11 +324,11 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
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{
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// If entity does not exist, exit
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if (!EntityWrapper(m_World, e.entityID).Valid()) {
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if (!EntityWrapper(m_World, e.entityID).Valid()) {
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return false;
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}
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// If entity IsLocalPlayer, exit
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if (e.entityID == m_LocalPlayer.ID) {
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if (e.entityID == m_LocalPlayer.ID) {
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return false;
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}
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spawnHexagon(EntityWrapper(m_World, e.entityID));
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@@ -335,11 +336,33 @@ bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
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}
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void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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{
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{
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//put a hexagon at the entitys... feet?
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auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityFileParser parser(hexagonEffect);
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EntityID hexagonEffectID = parser.MergeEntities(m_World);
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EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
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EntityWrapper hexagonEW = entityFile->MergeInto(m_World);
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hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
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}
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}
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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EntityWrapper player(m_World, e.Player);
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if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
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return false;
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}
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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EntityWrapper dashEffect = entityFile->MergeInto(m_World);
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auto playerModel = player.FirstChildByName("PlayerModel");
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auto playerEntityModel = playerModel["Model"];
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auto playerEntityAnimation = playerModel["Animation"];
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playerEntityModel.Copy(dashEffect["Model"]);
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playerEntityAnimation.Copy(dashEffect["Animation"]);
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dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
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((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
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dashEffect["Animation"]["Speed1"] = 0.0;
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dashEffect["Animation"]["Speed2"] = 0.0;
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dashEffect["Animation"]["Speed3"] = 0.0;
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dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
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dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
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return true;
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}
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