Pointlights are now using the pointlight component and the Light renderqueue to draw.
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@@ -82,11 +82,12 @@ struct SpriteJob : RenderJob
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struct PointLightJob : RenderJob
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{
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glm::vec3 Position;
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glm::vec3 SpecularColor = glm::vec3(1, 1, 1);
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glm::vec3 DiffuseColor = glm::vec3(1, 1, 1);
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float Radius = 1.f;
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float Intensity = 0.8f;
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glm::vec4 Position;
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glm::vec4 Color;
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float Radius;
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float Intensity;
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float Falloff;
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float padding = 123;
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void CalculateHash() override
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{
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