Pointlights are now using the pointlight component and the Light renderqueue to draw.

This commit is contained in:
Tleety
2016-01-08 14:12:09 +01:00
parent 25a99a04c5
commit dab4ba2164
5 changed files with 67 additions and 19 deletions
+1
View File
@@ -92,6 +92,7 @@ void Renderer::Draw(RenderQueueCollection& rq)
{
m_PickingPass->Draw(rq);
//DrawScreenQuad(m_PickingPass->PickingTexture());
m_LightCullingPass->FillLightList(rq);
m_LightCullingPass->CullLights();
//m_DrawScenePass->Draw(rq);