Pointlights are now using the pointlight component and the Light renderqueue to draw.
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@@ -92,6 +92,7 @@ void Renderer::Draw(RenderQueueCollection& rq)
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{
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m_PickingPass->Draw(rq);
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//DrawScreenQuad(m_PickingPass->PickingTexture());
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m_LightCullingPass->FillLightList(rq);
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m_LightCullingPass->CullLights();
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//m_DrawScenePass->Draw(rq);
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