Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky

This commit is contained in:
2016-01-23 11:44:16 +01:00
parent 31e7340daf
commit db0e67b9bd
7 changed files with 21 additions and 24 deletions
+1
View File
@@ -26,6 +26,7 @@ struct EntityWrapper
bool HasComponent(const std::string& componentName);
EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name);
bool IsChildOf(EntityWrapper potentialParent);
bool Valid();
ComponentWrapper operator[](const char* componentName);