Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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@@ -15,7 +15,7 @@
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#include "Renderer.h"
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#include "PointLightJob.h"
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#include "../Core/Transform.h"
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#include "../../Game/Events/EPlayerSpawned.h"
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#include "../Core/EPlayerSpawned.h"
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class RenderSystem : public ImpureSystem
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{
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