Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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@@ -1,19 +0,0 @@
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#ifndef EPlayerSpawned_h__
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#define EPlayerSpawned_h__
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#include "Core/Event.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerSpawned : Event
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{
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int PlayerID;
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EntityWrapper Player;
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EntityWrapper Spawner;
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};
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}
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#endif
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@@ -12,7 +12,7 @@
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#include "Core/EventBroker.h"
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Events/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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#include "Network/EInterpolate.h"
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