Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky

This commit is contained in:
2016-01-23 11:44:16 +01:00
parent 31e7340daf
commit db0e67b9bd
7 changed files with 21 additions and 24 deletions
-19
View File
@@ -1,19 +0,0 @@
#ifndef EPlayerSpawned_h__
#define EPlayerSpawned_h__
#include "Core/Event.h"
#include "Core/EntityWrapper.h"
namespace Events
{
struct PlayerSpawned : Event
{
int PlayerID;
EntityWrapper Player;
EntityWrapper Spawner;
};
}
#endif
+1 -1
View File
@@ -12,7 +12,7 @@
#include "Core/EventBroker.h"
#include "Core/ResourceManager.h"
#include "Core/ConfigFile.h"
#include "Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
#include "Network/EInterpolate.h"