Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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@@ -12,7 +12,7 @@
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#include "Core/EventBroker.h"
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Events/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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#include "Network/EInterpolate.h"
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