We are now sending EPlayerDamage events.
Client now listens to EPlayerDamage events and send them to Server. Server publishes EPlayerDamage events received from Client.
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@@ -13,6 +13,7 @@
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#include "Core/EventBroker.h"
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#include "Network/Network.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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class Server : public Network
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{
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@@ -69,6 +70,7 @@ private:
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void disconnect(int i);
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void parseMessageType(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseOnPlayerDamage(Packet& packet);
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void parseConnect(Packet& packet);
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void parseDisconnect();
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void parseClientPing();
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