Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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@@ -7,6 +7,11 @@
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class World;
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struct EntityWrapper
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{
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EntityWrapper()
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: World(nullptr)
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, ID(EntityID_Invalid)
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{ }
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EntityWrapper(::World* world, EntityID id)
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: World(world)
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, ID(id)
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