Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems

This commit is contained in:
2016-01-15 18:32:47 +01:00
parent 97e12ff550
commit db1b972cd1
22 changed files with 288 additions and 4 deletions
+2
View File
@@ -34,6 +34,8 @@ public:
EntityID GetParent(EntityID entity);
// Change the parent of an entity
void SetParent(EntityID entity, EntityID parent);
// Get children of an entity
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
// Get all component pools
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
// Get the entity children map