Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
#ifndef ESpawnerSpawn_h__
|
||||
#define ESpawnerSpawn_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SpawnerSpawn : Event
|
||||
{
|
||||
EntityWrapper Spawner;
|
||||
EntityWrapper Parent;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user