Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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@@ -125,6 +125,11 @@ void World::SetParent(EntityID entity, EntityID parent)
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m_EntityChildren.insert(std::make_pair(parent, entity));
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}
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const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetChildren(EntityID entity)
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{
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return m_EntityChildren.equal_range(entity);
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}
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void World::SetName(EntityID entity, const std::string& name)
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{
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m_EntityNames[entity] = name;
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