Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems

This commit is contained in:
2016-01-15 18:32:47 +01:00
parent 97e12ff550
commit db1b972cd1
22 changed files with 288 additions and 4 deletions
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#include "Systems/SpawnerSystem.h"
SpawnerSystem::SpawnerSystem(EventBroker* eventBroker) : System(eventBroker)
{
EVENT_SUBSCRIBE_MEMBER(m_OnSpawnerSpawn, &SpawnerSystem::OnSpawnerSpawn);
}
bool SpawnerSystem::OnSpawnerSpawn(Events::SpawnerSpawn& e)
{
EntityWrapper& spawner = e.Spawner;
auto children = spawner.World->GetChildren(spawner.ID);
std::vector<EntityID> spawnPoints;
for (auto kv = children.first; kv != children.second; ++kv) {
const EntityID& child = kv->second;
if (spawner.World->HasComponent(child, "SpawnPoint")) {
spawnPoints.push_back(child);
}
}
EntityID spawnPoint = spawner.ID;
if (!spawnPoints.empty()) {
// Select a random spawn point
static std::random_device randomDevice;
static std::mt19937 randomGenerator(randomDevice());
std::uniform_int_distribution<> distribution(0, std::distance(spawnPoints.begin(), spawnPoints.end()) - 1);
auto randomSpawnPointIt = spawnPoints.begin();
std::advance(randomSpawnPointIt, distribution(randomGenerator));
spawnPoint = *randomSpawnPointIt;
}
spawnEntity(spawner, e.Parent.ID, Transform::AbsolutePosition(spawner.World, spawnPoint));
return true;
}
void SpawnerSystem::spawnEntity(EntityWrapper spawner, EntityID parent, glm::vec3 position)
{
const std::string& entityFilePath = spawner["Spawner"]["EntityFile"];
auto entityFile = ResourceManager::Load<EntityFile>(entityFilePath);
if (entityFile == nullptr) {
return;
}
EntityFileParser parser(entityFile);
EntityWrapper spawnedEntity(spawner.World, parser.MergeEntities(spawner.World, parent));
spawnedEntity["Transform"]["Position"] = position;
}