diff --git a/src/Engine/Network/Client.cpp b/src/Engine/Network/Client.cpp index 37534a27..55292234 100644 --- a/src/Engine/Network/Client.cpp +++ b/src/Engine/Network/Client.cpp @@ -134,7 +134,7 @@ void Client::parseSnapshot(Packet& packet) EntityID receivedParentEntityID = packet.ReadPrimitive(); ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo(); // Check if the received EntityID is mapped to one of our local EntityIDs - if (clientServerMapsHasEntity(receivedEntityID)) { + if (serverClientMapsHasEntity(receivedEntityID)) { // Get the local EntityID EntityID entityID = m_ServerIDToClientID.at(receivedEntityID); // Check if the component exists @@ -168,7 +168,7 @@ void Client::parseSnapshot(Packet& packet) // Parent Logic // Don't need to check if receivedEntityID is mapped. (It should have been set) if (receivedParentEntityID != std::numeric_limits::max()) { - if (clientServerMapsHasEntity(receivedParentEntityID)) { + if (serverClientMapsHasEntity(receivedParentEntityID)) { m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), m_ServerIDToClientID.at(receivedParentEntityID)); // If Parent dosen't exist create one and map receivedParentEntityID to it. } else {