diff --git a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp index e181daf6..3918e9b8 100644 --- a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp @@ -103,7 +103,7 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) // Play animation EntityWrapper modelEntity = wi.FirstPersonEntity.Parent().Parent(); if (modelEntity.Valid()) { - EntityWrapper blendTree = modelEntity.FirstChildByName("PrimaryBlendTree"); + EntityWrapper blendTree = modelEntity.FirstChildByName("AssaultWeaponBlendTree"); EntityWrapper reloadBlend = blendTree.FirstChildByName("Reload"); Events::AutoAnimationBlend eFireBlend;