Added a GenerateTexture function

This commit is contained in:
viktorljung
2015-12-03 19:04:57 +01:00
parent aaa6b6ef20
commit dc8cc92ec2
2 changed files with 22 additions and 2 deletions
+2
View File
@@ -58,6 +58,8 @@ private:
glm::vec3 ScreenCoordsToWorldPos(glm::vec2 screenCoord, float depth);
//EntityID ScreenCoordsToEntityID(glm::vec2 screenCoord, float depth);
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------//
ShaderProgram m_BasicForwardProgram;
ShaderProgram m_PickingProgram;