Forward+ Debugging commit, dont try it.

This commit is contained in:
Tleety
2015-12-09 17:36:03 +01:00
parent 393a774140
commit de6e74c0b1
4 changed files with 33 additions and 105 deletions
+2 -47
View File
@@ -14,29 +14,11 @@ struct Frustum {
Plane Planes[4];
};
layout (std430, binding = 1) buffer FrustumBuffer
layout (std430, binding = 0) buffer FrustumBuffer
{
Frustum Data[80*45];
Frustum Data[3600];
} Frustums;
struct PlaneNormals {
vec3 Normal1;
float pad1;
vec3 Normal2;
float Pad2;
};
struct FrustumNormals {
PlaneNormals Planes[4];
};
layout (std430, binding = 2) buffer PlaneNormalBuffer
{
FrustumNormals Data[80*45];
} FrustumNorm;
vec4 ConvertToView(vec4 ScreenCoords)
{
vec2 normalizedScreenCoords = ScreenCoords.xy / ScreenDimensions;
@@ -75,33 +57,6 @@ void main ()
ViewVectors[i] = vec3(ConvertToView(ScreenCoords[i]));
}
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[0].Normal1 = (ViewVectors[2]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[0].Normal2 = (ViewVectors[0]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[1].Normal1 = (ViewVectors[1]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[1].Normal2 = (ViewVectors[3]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[2].Normal1 = (ViewVectors[0]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[2].Normal2 = (ViewVectors[1]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[3].Normal1 = (ViewVectors[3]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[3].Normal2 = (ViewVectors[2]);
/*
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[0].Normal1 = vec3(ScreenCoords[2]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[0].Normal2 = vec3(ScreenCoords[0]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[1].Normal1 = vec3(ScreenCoords[1]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[1].Normal2 = vec3(ScreenCoords[3]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[2].Normal1 = vec3(ScreenCoords[0]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[2].Normal2 = vec3(ScreenCoords[1]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[3].Normal1 = vec3(ScreenCoords[3]);
FrustumNorm.Data[gl_GlobalInvocationID.x + (80 * gl_GlobalInvocationID.y)].Planes[3].Normal2 = vec3(ScreenCoords[2]);
*/
vec3 EyePos = vec3(0,0,0);
Frustum f;
+6 -42
View File
@@ -6,66 +6,30 @@
//in uvec3 gl_GlobalInvocationID;
//in uint gl_LocalInvocationIndex;
#define NUM_LIGHTS 3
#define MAX_LIGHTS_PER_TILE 200
#define NUM_TILES 3600
struct PointLight {
vec4 Position;
vec4 Color;
float Radius;
float Intensity;
vec2 Pad;
};
layout (std430, binding = 0) buffer PointLightBuffer
{
PointLight PointLights[NUM_LIGHTS];
};
struct Plane {
vec3 Normal;
float d;
};
struct Frustum {
Plane Planes[4];
};
layout (std430, binding = 1) buffer FrustumBuffer
layout (std430, binding = 0) buffer FrustumBuffer
{
Frustum Frustums[80*45];
};
Frustum Data[3600];
} Frustums;
layout (std430, binding = 3) buffer LightIndexBuffer
{
float LightIndexList[MAX_LIGHTS_PER_TILE*NUM_TILES];
};
struct LightGrid
{
int Amount;
int Start;
vec2 padding;
};
layout (std430, binding = 4) buffer LightGridBuffer
{
LightGrid LightGrids[NUM_TILES];
};
layout (std430, binding = 5) buffer LightOffsetCounter
{
int GlobalLightOffsetCounter;
};
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main ()
{
if(gl_LocalInvocationIndex == 0) {
LightIndexList[int(gl_WorkGroupID.x) + int(gl_WorkGroupID.y)*80] = int(gl_WorkGroupID.x);
if(1 == 1) {
}
}