SystemPipeline should update systems in order depending on input update priority in AddSystem.
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+9
-5
@@ -52,11 +52,15 @@ Game::Game(int argc, char* argv[])
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// Create system pipeline
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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m_SystemPipeline->AddSystem<RaptorCopterSystem>();
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m_SystemPipeline->AddSystem<PlayerSystem>();
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m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
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m_SystemPipeline->AddSystem<CollisionSystem>();
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m_SystemPipeline->AddSystem<TriggerSystem>();
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unsigned int updateOrderPriority = 0;
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m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderPriority);
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m_SystemPipeline->AddSystem<PlayerSystem>(updateOrderPriority);
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m_SystemPipeline->AddSystem<EditorSystem>(updateOrderPriority, m_Renderer);
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//Collision and TriggerSystem should update after player.
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++updateOrderPriority;
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m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderPriority);
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m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderPriority);
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m_LastTime = glfwGetTime();
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