Fixed draw final pass with shided objects having to many if-statments.

Shields is working with transparancy

Player cameras should have nearclip fater away and far clip nearer.

Defaultconfig push
This commit is contained in:
Teejoon
2016-03-02 11:59:48 +01:00
parent ef66f3ebe5
commit de9657700b
6 changed files with 380 additions and 405 deletions
+14 -2
View File
@@ -68,5 +68,17 @@ Contrast=1.5
Intensity=1.0
NumSamples=24
NumTurns=17
NumIterations=13
TextureQuality=0
NumIterations=9
TextureQuality=0
[GLOW]
Quality=3;
[GLOW1]
NumIterations=5
[GLOW2]
NumIterations=9
[GLOW3]
NumIterations=13