Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy Player cameras should have nearclip fater away and far clip nearer. Defaultconfig push
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@@ -68,5 +68,17 @@ Contrast=1.5
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Intensity=1.0
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NumSamples=24
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NumTurns=17
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NumIterations=13
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TextureQuality=0
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NumIterations=9
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TextureQuality=0
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[GLOW]
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Quality=3;
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[GLOW1]
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NumIterations=5
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[GLOW2]
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NumIterations=9
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[GLOW3]
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NumIterations=13
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