Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy Player cameras should have nearclip fater away and far clip nearer. Defaultconfig push
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@@ -27,6 +27,7 @@ DrawStencilState::DrawStencilState(GLuint frameBuffer)
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BindFramebuffer(frameBuffer);
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Enable(GL_DEPTH_TEST);
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DepthMask(GL_TRUE);
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Enable(GL_CULL_FACE);
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ClearColor(glm::vec4(0.f));
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}
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