Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
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@@ -48,7 +48,7 @@ GameHealthSystemTest::GameHealthSystemTest()
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fp.MergeEntities(m_World);
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// Create system pipeline
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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m_SystemPipeline = new SystemPipeline(m_World,m_EventBroker);
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m_SystemPipeline->AddSystem<HealthSystem>(0);
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//The Test
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