BoneAttachment working
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@@ -108,7 +108,7 @@ public:
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void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
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void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
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glm::mat4 AdditiveBlend(glm::mat4 differencePose, glm::mat4 targetPose);
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glm::mat4 AdditiveBlend(const Bone* bone, AnimationOffset animationOffset, glm::mat4 targetPose);
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void PrintSkeleton();
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void PrintSkeleton(const Bone* parent, int depthCount);
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