BoneAttachment working

This commit is contained in:
viktorljung
2016-02-17 15:48:45 +01:00
parent db8bc612bd
commit debb1881bf
3 changed files with 68 additions and 54 deletions
+1 -1
View File
@@ -108,7 +108,7 @@ public:
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
glm::mat4 AdditiveBlend(glm::mat4 differencePose, glm::mat4 targetPose);
glm::mat4 AdditiveBlend(const Bone* bone, AnimationOffset animationOffset, glm::mat4 targetPose);
void PrintSkeleton();
void PrintSkeleton(const Bone* parent, int depthCount);