We only uses one depth buffer now

This commit is contained in:
Teejoon
2016-02-29 11:44:29 +01:00
parent 9cbc6f7755
commit df7ace6626
16 changed files with 69 additions and 67 deletions
-9
View File
@@ -33,15 +33,6 @@ public:
~Texture2D();
};
class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
{
public:
Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment)
: ResourceType(resourceHandle, attachment) { };
~Texture2DMultiSample();
};
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
{
public: