We only uses one depth buffer now
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@@ -24,6 +24,8 @@ public:
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bool StencilFunc(GLenum func, GLint ref, GLuint mask);
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bool StencilMask(GLuint mask);
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bool DepthMask(GLboolean flag);
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bool DepthFunc(GLenum func);
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bool AlphaFunc(GLenum func, GLclampf thresholder);
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private:
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std::vector<std::function<void(void)>> m_ResetFunctions;
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