We only uses one depth buffer now

This commit is contained in:
Teejoon
2016-02-29 11:44:29 +01:00
parent 9cbc6f7755
commit df7ace6626
16 changed files with 69 additions and 67 deletions
+2
View File
@@ -24,6 +24,8 @@ public:
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
bool StencilMask(GLuint mask);
bool DepthMask(GLboolean flag);
bool DepthFunc(GLenum func);
bool AlphaFunc(GLenum func, GLclampf thresholder);
private:
std::vector<std::function<void(void)>> m_ResetFunctions;