We only uses one depth buffer now
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@@ -10,6 +10,7 @@ namespace CommonFunctions
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{
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Texture* LoadTexture(std::string path, bool threaded);
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
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void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
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void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
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void DeleteTexture(GLuint* texture);
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};
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