We only uses one depth buffer now

This commit is contained in:
Teejoon
2016-02-29 11:44:29 +01:00
parent 9cbc6f7755
commit df7ace6626
16 changed files with 69 additions and 67 deletions
-6
View File
@@ -16,12 +16,6 @@ Texture2D::~Texture2D()
}
}
Texture2DMultiSample::~Texture2DMultiSample()
{
if (m_ResourceHandle != 0) {
glDeleteTextures(1, m_ResourceHandle);
}
}
RenderBuffer::~RenderBuffer()
{