We only uses one depth buffer now
This commit is contained in:
@@ -16,12 +16,6 @@ Texture2D::~Texture2D()
|
||||
}
|
||||
}
|
||||
|
||||
Texture2DMultiSample::~Texture2DMultiSample()
|
||||
{
|
||||
if (m_ResourceHandle != 0) {
|
||||
glDeleteTextures(1, m_ResourceHandle);
|
||||
}
|
||||
}
|
||||
|
||||
RenderBuffer::~RenderBuffer()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user