We only uses one depth buffer now
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@@ -14,6 +14,7 @@ PickingPassState::PickingPassState(GLuint frameBuffer)
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//ClearColor(clearColor);
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//Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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GLERROR("END");
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}
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PickingPassState::~PickingPassState()
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