We only uses one depth buffer now
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@@ -9,7 +9,9 @@ int main(int argc, char* argv[])
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Game game(argc, argv);
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while (game.Running()) {
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PerformanceTimer::StartTimer("Game-Tick");
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game.Tick();
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PerformanceTimer::StopTimer("Game-Tick");
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}
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return 0;
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