Now caching resulting absolute model matrices as well
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@@ -145,7 +145,16 @@ glm::mat4 Transform::ModelMatrix(EntityID entityID, World* world)
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glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
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glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
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{
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{
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return glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
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auto cacheIt = MatrixCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
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if (cacheIt != MatrixCache.end() && !isDirty) {
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return cacheIt->second;
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} else {
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glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
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MatrixCache[entity] = matrix;
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return matrix;
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}
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}
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}
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glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
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glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
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