Getting ShaderID one time per material in total instead of one time every frame
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@@ -18,6 +18,7 @@
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#include "../Core/ResourceManager.h"
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#include "Texture.h"
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#include "Skeleton.h"
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#include "ShaderProgram.h"
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#include "boost\endian\buffers.hpp"
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@@ -87,6 +88,7 @@ public:
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struct MaterialProperties {
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MaterialType type;
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MaterialBasic* material;
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unsigned int ShaderID = 0;
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};
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const Vertex* Vertices() const {
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