Small logicfix in CapturePointSystem. Readded CapturePointSystem in Game. Added 2 tests. Tests have been refined a lot.

This commit is contained in:
verysecrethero
2016-01-18 14:41:16 +01:00
parent e7da11fda4
commit e0410d4345
4 changed files with 232 additions and 159 deletions
+1
View File
@@ -73,6 +73,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel);
++updateOrderLevel;
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
// Invoke network