Small logicfix in CapturePointSystem. Readded CapturePointSystem in Game. Added 2 tests. Tests have been refined a lot.
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@@ -73,6 +73,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel);
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
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// Invoke network
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