You can now choose if you want to become a client or a server from the menu.
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@@ -1,14 +0,0 @@
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#ifndef Events_BecomeServer_h__
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#define Events_BecomeServer_h__
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#include "Core/EventBroker.h"
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namespace Events
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{
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struct BecomeServer : public Event
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{ };
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}
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#endif
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@@ -0,0 +1,15 @@
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#ifndef Events_BecomeServerOrClient_h__
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#define Events_BecomeServerOrClient_h__
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#include "Core/EventBroker.h"
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namespace Events
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{
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struct BecomeServer : public Event { };
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struct BecomeClient : public Event { };
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}
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#endif
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