You can now choose if you want to become a client or a server from the menu.
This commit is contained in:
+27
-13
@@ -65,6 +65,8 @@ Game::Game(int argc, char* argv[])
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// Create the core event broker
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m_EventBroker = new EventBroker();
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EVENT_SUBSCRIBE_MEMBER(m_EBecomeServer, &Game::OnBecomeServer);
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EVENT_SUBSCRIBE_MEMBER(m_EBecomeClient, &Game::OnBecomeClient);
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// Create the renderer
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m_Renderer = new Renderer(m_EventBroker, m_Config);
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@@ -75,7 +77,7 @@ Game::Game(int argc, char* argv[])
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0,
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m_Config->Get<int>("Video.Width", 1280),
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m_Config->Get<int>("Video.Height", 720)
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));
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));
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m_Renderer->Initialize();
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//m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
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m_RenderFrame = new RenderFrame();
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@@ -164,8 +166,6 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<EditorSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
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m_LastTime = glfwGetTime();
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EVENT_SUBSCRIBE_MEMBER(m_EBecomeServer, &Game::OnBecomeServer);
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}
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Game::~Game()
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@@ -175,11 +175,12 @@ Game::~Game()
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delete m_OctreeCollision;
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delete m_OctreeTrigger;
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delete m_SoundManager;
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m_EventBroker->Unsubscribe(m_EBecomeServer);
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m_EventBroker->Unsubscribe(m_EBecomeClient);
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if (m_NetworkClient != nullptr) {
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delete m_NetworkClient;
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}
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if (m_NetworkServer != nullptr) {
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m_EventBroker->Unsubscribe(m_EBecomeServer);
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delete m_NetworkServer;
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}
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delete m_World;
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@@ -276,8 +277,7 @@ int Game::parseArgs(int argc, char* argv[])
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bool Game::OnBecomeServer(const Events::BecomeServer& e)
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{
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//// Initialize network
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//if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
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// if (m_IsServer) {
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// m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
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// m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
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@@ -286,14 +286,28 @@ bool Game::OnBecomeServer(const Events::BecomeServer& e)
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// m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
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// m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
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// }
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//} else {
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// // If network is disabled, pretend we're a server
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// m_IsClient = true;
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// m_IsServer = true;
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//}
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//printf("Event received LOL\n");
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//return false;
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if (m_NetworkServer != nullptr) {
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delete m_NetworkServer;
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}
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if (m_NetworkClient != nullptr) {
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delete m_NetworkClient;
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}
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m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
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m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
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return true;
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}
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bool Game::OnBecomeClient(const Events::BecomeClient& e)
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{
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if (m_NetworkServer != nullptr) {
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delete m_NetworkServer;
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}
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if (m_NetworkClient != nullptr) {
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delete m_NetworkClient;
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}
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m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
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m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
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m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
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return true;
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}
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