Defender early alpha
This commit is contained in:
@@ -2,9 +2,7 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform>
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<Position X="1.70262027" Y="0.261695802" Z="-3.26634645"/>
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</c:Transform>
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<c:Transform/>
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</Components>
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<Children>
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@@ -32,8 +30,8 @@
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<Entity name="Deploy">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Play>true</Play>
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<AnimationName>ActivateShieldU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -42,7 +40,8 @@
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>ShieldFrontF</AnimationName>
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<AnimationName>ShieldFrontU</AnimationName>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -67,14 +66,15 @@
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<SpecularMap>false</SpecularMap>
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<GlowMap>false</GlowMap>
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</c:Model>
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<c:Shield/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Deploy">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Play>true</Play>
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<AnimationName>ActivateShieldU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -83,7 +83,8 @@
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>ShieldFrontF</AnimationName>
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<AnimationName>ShieldFrontU</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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@@ -103,7 +103,7 @@
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="0.800000012" Y="0" Z="0"/>
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<Position X="-0.600000024" Y="0" Z="0.549540162"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -116,7 +116,7 @@
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0.549540162"/>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Model>
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<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.0123999491" Y="0.102453232" Z="-0.273824364"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -27,7 +27,7 @@
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<Entity name="Shield">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactivateShieldF</AnimationName>
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<AnimationName>ActivateShieldF</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -156,7 +156,7 @@
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</c:Model>
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<c:Transform>
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<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
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<Orientation X="0.0104044285" Y="-0.00268185162" Z="0.0428444184"/>
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<Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -190,16 +190,17 @@
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546911"/>
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<Orientation X="0.000683821447" Y="0.0774240941" Z="-1.56960988"/>
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<Scale X="0.500000179" Y="0.500000179" Z="0.499999911"/>
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<Orientation X="0.00124507793" Y="0.077417776" Z="0.00737103401"/>
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<Scale X="0.5" Y="0.50000006" Z="0.499999911"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Background">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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@@ -0,0 +1,195 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:BlendAdditive>
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<Adder>MovementBlend</Adder>
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<Receiver>ActionBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>Idle</Pose1>
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<Pose2>Run</Pose2>
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<Weight>1</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>IdleSecF</AnimationName>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Run">
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<Components>
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<c:Animation>
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<AnimationName>RunSecF</AnimationName>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/>
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<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AmmoHUD">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Ammo_Joint</BoneName>
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<InheritScale>true</InheritScale>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473197"/>
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<Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
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<Scale X="0.500000119" Y="0.5" Z="0.500000119"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Background">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.00200000009"/>
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<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Text">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Ammo">
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<Components>
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<c:Text>
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<Content>38</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName></ParentEntityName>
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<ComponentType>Sidearm</ComponentType>
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<Field>Ammo</Field>
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</c:TextFieldReader>
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<c:Transform>
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<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
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<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="MagazineAmmo">
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<Components>
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<c:Text>
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<Content>5</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName></ParentEntityName>
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<ComponentType>Sidearm</ComponentType>
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<Field>MagazineAmmo</Field>
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</c:TextFieldReader>
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<c:Transform>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootSecF</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchSecF</AnimationName>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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