Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking # Conflicts: # include/Game/Game.h # src/Game/CMakeLists.txt # src/Game/Game.cpp
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+11
-5
@@ -14,19 +14,20 @@
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#include "Core/EKeyDown.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/SystemPipeline.h"
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#include "RaptorCopterSystem.h"
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#include "PlayerSystem.h"
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#include "Editor/EditorSystem.h"
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#include "Core/EntityFile.h"
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#include "Rendering/RenderSystem.h"
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#include "Core/EntityFileParser.h"
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#include "InterpolationSystem.h"
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#include "Core/Octree.h"
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#include "Systems/InterpolationSystem.h"
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// Network
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#include <boost/thread.hpp>
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#include "Network/Network.h"
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#include "Network/Server.h"
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#include "Network/Client.h"
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// Sound
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#include "Sound/SoundSystem.h"
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class Game
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{
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@@ -46,6 +47,8 @@ private:
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InputProxy* m_InputProxy;
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GUI::Frame* m_FrameStack;
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World* m_World;
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Octree* m_OctreeCollision;
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Octree* m_OctreeFrustrumCulling;
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SystemPipeline* m_SystemPipeline;
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RenderFrame* m_RenderFrame;
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// Network variables
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@@ -56,8 +59,11 @@ private:
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Network* m_ClientOrServer;
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bool m_IsClientOrServer = false;
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EventRelay<Game, Events::InputCommand> m_EInputCommand;
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bool debugOnInputCommand(const Events::InputCommand& e);
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// Sound
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SoundSystem* m_SoundSystem;
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//EventRelay<Game, Events::InputCommand> m_EInputCommand;
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//bool debugOnInputCommand(const Events::InputCommand& e);
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void debugInitialize();
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void debugTick(double dt);
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