Fixed the OctTreeTestGameClass.cpp so it draws the OctTree nicely again
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@@ -34,16 +34,12 @@ BOOST_AUTO_TEST_CASE(octTreeTest)
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BOOST_CHECK(someAABB.MaxCorner() == maxCorner);
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BOOST_CHECK(someAABB.Center() == 0.5f * (minCorner + maxCorner));
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//simple OctTree constructor check
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//OctTree someOctTree(someAABB, 5);
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//BOOST_CHECK(someOctTree.m_Children[0] != nullptr);
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//simple destructor check in the end, just look for memleaks, then it didnt clear the AABB structure
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}
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BOOST_AUTO_TEST_CASE(octTreeTest2)
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{
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//octtree ritningen osv
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//octtree draw etc
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Game game(0, nullptr);
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while (game.Running()) {
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game.Tick();
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