Fixed the OctTreeTestGameClass.cpp so it draws the OctTree nicely again

This commit is contained in:
verysecrethero
2015-12-18 14:22:57 +01:00
parent b1ae96f737
commit e0cc25dbac
5 changed files with 38 additions and 11 deletions
+1 -5
View File
@@ -34,16 +34,12 @@ BOOST_AUTO_TEST_CASE(octTreeTest)
BOOST_CHECK(someAABB.MaxCorner() == maxCorner);
BOOST_CHECK(someAABB.Center() == 0.5f * (minCorner + maxCorner));
//simple OctTree constructor check
//OctTree someOctTree(someAABB, 5);
//BOOST_CHECK(someOctTree.m_Children[0] != nullptr);
//simple destructor check in the end, just look for memleaks, then it didnt clear the AABB structure
}
BOOST_AUTO_TEST_CASE(octTreeTest2)
{
//octtree ritningen osv
//octtree draw etc
Game game(0, nullptr);
while (game.Running()) {
game.Tick();