WIP
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@@ -2,6 +2,7 @@
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#define Systems_SoundSystem_h__
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#include <random>
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#include <chrono>
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#include "../Engine/Core/System.h"
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#include "../Engine/Core/ResourceManager.h"
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@@ -34,9 +35,10 @@ public:
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private:
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std::string m_Announcer = "";
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// Logic for playing a sound when a player jumps
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void playerJumps();
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void playerJumps(EntityWrapper player);
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std::default_random_engine generator;
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std::default_random_engine m_RandomGenerator;
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std::uniform_int_distribution<int> m_RandIntDistribution;
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EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned &e);
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